-
Throughout the game, generic background NPCs like Commoners have what I believe are called "Barking" dialogue. You click on an NPC and a text bubble appears above their head as a "Barking" line is spo…
-
### Describe the desired feature
If I understand @stevecotton's suggestion in https://github.com/wesnoth/wesnoth/pull/8830/files#r1586875368 correctly, there appears to be an unintentional possibil…
-
With 3 line reponses from the PC during dialogues, only the first 2 lines of the response are highlighted on mouseover. Additionally, the top of the third lines text is cut-off.
-
Upon sending a dialogue to the player, it's getting status "closed" with closeListener activating.
Sample code:
```php
public function onShift(PlayerToggleSneakEvent $e): void{
$player = $e->g…
-
Thanks for the interesting work. But I have a question about the dataset.
In the train set, the image caption in dialogue 3288, 486, 6577, 5616, 3255 and 4934 are all " image of a dog, ". Do the di…
-
**Bug description**
Flatpak, font dialogue is not responding. Can't click anything.
Probably the same issue as https://github.com/flathub/io.github.cudatext.CudaText-Qt/issues/5
**Steps to repr…
-
"
Unable to load addon script from path: 'res://addons/dialogue_trees/scripts/core/DialogueTreesPlugin.cs'. This might be due to a code error in that script.
Disabling the addon at 'res://addons/dia…
-
I want to modify it to `PlayResX: 1920` and `PlayResY: 1080` because 384x288 cannot accurately set the subtitles.
Cs_Sumeru_AQ_30280701_MS_Boy.ass
```
[Script Info]
ScriptType: v4.00+
Collision…
-
![decider](https://user-images.githubusercontent.com/69112024/153217266-437a4c6e-108e-4e82-9177-7dfa6b3514a6.PNG)
![deciderUnity](https://user-images.githubusercontent.com/69112024/153217288-eac3fb80…
-
# Idea
The interactive prompts, particularly in the `newgroup` command, have no cancellation path once begun.
# Implementation
A cancellation symbol, e.g. `c` should be optionally added to the `i…