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Hi there,
looks like the damage formula default label for inline rolls currently looks rather strange if () are used.
That's how we localize persistent damage:
![image](https://github.com/user-atta…
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Description:
Create a simple dice game where two players roll dice on page reload. The game should determine the winner (Player 1, Player 2, or a draw) and display the result. This involves setting u…
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**Describe the feature or improvement you would like**
Its a little more complicated than a normal d20 system - Instead of rolling 1d20 +modifiers for a check, the duality dice rolls 2d12+modifiers, …
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### What version of rules_go are you using?
Latest (50.1)
### What version of gazelle are you using?
N/A
### What version of Bazel are you using?
7.3
### Does this issue reproduc…
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### Which command was used?
/würfle generic eingabe: 2d66
### Issue Description
The roll produces results with the digit "0", like 60 in my case:
![bug01](https://github.com/user-attachments/ass…
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[Not all die are fair](https://rpg.stackexchange.com/questions/70802/how-can-i-test-whether-a-die-is-fair). Even the way you roll the dice can create biases (e.g. not using a flat surface). Would you …
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Add options to the reveal menu to show specific roll details for individual rolls. This will allow GMs to reveal e.g. only dice rolls, or only totals, for individual hidden GM rolls.
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- [X] Have you checked the Upcoming Release section of the changelog to see if the issue will be resolved in the next release? https://github.com/Miskatonic-Investigative-Society/CoC7-FoundryVTT/blob/…
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Would be awesome if a secret roll (for an invisible/hidden token) produced no sound and "GM privately rolled some dice" message in chat. Sometimes (frequently?) you don't even want players to know tha…
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**Is your feature request related to a problem? Please describe.**
It doesn't make a lot of sense that `WeightedDie` cannot be used in `Dice`, and in a larger sense why any `Rollable` can't be. `Ro…