-
Hi,
I have started the work of testing the branch release/2013.03 on Statoils workstations (rhel 5). Since I want to use cmake and version 2.2 of DUNE, I have used the repos https://svn.dune-project.…
laods updated
11 years ago
-
Hello there,
First of all , thank you for reviving old memories by resurecting this project alive !!!
I started to compile around, and encountered tiny but annoying issue:
When game starts, after …
-
http://bugs.opendune.org/view.php?id=60
Alberth wrote:
When selecting the radar/refinery/windtrap, some text is printed at the right about the selected building. That text starts too far at the left,…
-
i destroyed a few enemy buildings, put concrete there and built some turrets there - and the AI built a new heavy factory and placed it _on top_ of my turret.
-
in ordos last mission, you can't even build one of each different available buildings,
since the 3 AI enemies have about ~60 structures in use already.
-
my units got green, and they still dont attack the remaining blue ones.
but the green ones get attacked by the blue ones.
-
https://github.com/OpenDUNE/OpenDUNE/blob/master/bin/data/dune.cfg
i copied the game contents into data, which changed this binary file, and now my git tree is dirty.
i.e. i cannot rebase without che…
-
http://bugs.opendune.org/view.php?id=109
timblim wrote:
Look at the attached saved game. The Devastator is ignored by enemy turrets and units.
(couldn't reattach the savegame on Github, but this pro…
-
also it is distorted visually.
the issue is caused by some unsigned int16 wrongly passed as int16.
-
http://bugs.opendune.org/view.php?id=126
dsw wrote:
The relative firing rate between different units varies greatly depending on the game speed. This is due to u->fireDelay being a uint8. (ui->fireDe…