-
https://github.com/simongeilfus/Cinder/tree/TexturesAndFbos
### Changes / Additions
##### gl/Texture
- [x] `gl::TextureBase::Format::setSamples`
- [x] `gl::TextureBase::Format::getSamples`
- [x] `gl::…
-
```
What steps will reproduce the problem?
1. Run FB0 examples from chapter 8 on NVidia drivers
What is the expected output? What do you see instead?
E.g. Reflection example, should see reflection o…
-
```
What steps will reproduce the problem?
1. Run FB0 examples from chapter 8 on NVidia drivers
What is the expected output? What do you see instead?
E.g. Reflection example, should see reflection o…
-
```
What steps will reproduce the problem?
1. Run FB0 examples from chapter 8 on NVidia drivers
What is the expected output? What do you see instead?
E.g. Reflection example, should see reflection o…
-
```
What steps will reproduce the problem?
1. Run FB0 examples from chapter 8 on NVidia drivers
What is the expected output? What do you see instead?
E.g. Reflection example, should see reflection o…
-
```
What steps will reproduce the problem?
1. Run FB0 examples from chapter 8 on NVidia drivers
What is the expected output? What do you see instead?
E.g. Reflection example, should see reflection o…
-
Mahou Shoujo Nanoha As Portable The Gears of Destiny saveicons
Gundam AGE background
Tales of Destiny 2 background of menu
SD Gundam G Generation Portrble,Decimating FBO make this hooking failed and…
-
```
Since ES3 supports rendering to arbitrary mipmaps of textures, add support for
OES_fbo_render_mipmap in ES2 with D3D11.
```
Original issue reported on code.google.com by `geofflang@chromium.org`…
-
```
Since ES3 supports rendering to arbitrary mipmaps of textures, add support for
OES_fbo_render_mipmap in ES2 with D3D11.
```
Original issue reported on code.google.com by `geofflang@chromium.org`…
-
```
Since ES3 supports rendering to arbitrary mipmaps of textures, add support for
OES_fbo_render_mipmap in ES2 with D3D11.
```
Original issue reported on code.google.com by `geofflang@chromium.org`…