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**Please Note: This form is the minimum required information for submitting bugs.**
**Removing this form may lead to your issue being closed until it is completed.**
Platform / OS / Hardware:
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```
Add match payload
{
url: ,
type: ,
characterOne: ,
characterTwo: ,
timestamp?: ,
playerOne?: ,
playerTwo?: ,
winner?:
}
Controller TO-DO
youtube par…
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updated savestate
[hmgeo.state.net.zip](https://github.com/blueminder/flycast-netplay-savestates/files/8056496/hmgeo.state.net.zip)
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savestate for Sega Tetris
[sgtetris.state.net.zip](https://github.com/blueminder/flycast-netplay-savestates/files/7988605/sgtetris.state.net.zip)
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### Description
A local netplay option to play games, that do not have a proper online (LAN support) through any vpn service (Radmin VPN for example).
### Reason
There are many PS2 games, that do n…
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Hi,
Can you make "Continuous" Auto-Fire as it done in Nestopia emulator, when "Auto-Fire" selected to "Fast" in Nestopia settings ? It uses "1 active frame after 1 passive frame" pattern, if I rememb…
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Currently in the beta branch we are using the `com.fightcade.Fightcade.Wine` extension. This extension is used for both wine32 and wine64. This means we need both `/app/wine/lib` and `/app/wine/lib32`…
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Since the `wine-wow64` module is the majority of our build time it would make sense to split it out into it's own Flatpak extension (something like `com.fightcade.Fightcade.Wine`) so that it doesn't n…
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Platform / OS / Hardware: Laptop Acer Aspire E5-553-1786 / Windows 10 20H2 x64 / AMD A12-9700P - 16 GB RAM
Github hash: ?
Hardware: AMD A12-9700P - 16 GB RAM
**_Description of the Issue_**
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The problem is as follows: In Fightcade's FB Neo the script works good, but with the newest standalone FB Neo, it doesn't. Copying the gd.dll library makes no difference, because it still throws an er…