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I found some errors:
I have everything updated.
```
L 06/03/2016 - 13:30:01: [SM] Native "TF2Items_SetFlags" reported: Invalid TF2ItemType handle 14793cba (error 3)
L 06/03/2016 - 13:30:01: [SM] Disp…
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I post this issue 2days ago but was closed by naydef due to the error in the error.log
NOW THIS TIME i fixed all the errors and i have run the server for a whole day.
Apparently my server has no error…
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Getting a few of these:
```
L 06/01/2016 - 22:00:02: [SM] Exception reported: Invalid timer handle 2f00116 (error 1)
L 06/01/2016 - 22:00:02: [SM] Blaming: freak_fortress_2.smx()
L 06/01/2016 - 22:00…
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Moving the changelog to an external file would allow easier editing of versions (right now, you have to scroll down to near the middle of the file to edit the changelog). Server owners who have no kn…
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When you see it, you'll shit bricks.
``` sourcepawn
[FF2 DEBUG] Original BGM: arena_round_start with duration 76.000000
[FF2 DEBUG] New BGM: freak_fortress_2/koishi/shadow_nine_tr3s.mp3 with duration…
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> Could you possibly change the FF2_PreAbility forward to make it so that whenever the "enabled" parameter is false for things like rage or bravejump, it not only prevents the rage/jump itself, but in…
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Change:
```
FindHealthBar()
{
healthBar=FindEntityByClassname(-1, HEALTHBAR_CLASS);
if(healthBar==-1)
{
healthBar=CreateEntityByName(HEALTHBAR_CLASS);
}
}
```
to
```
FindHea…
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Freak Fortress 2 blocks two times the Cloak and Dagger watch:
line 3925->
``` sourcemod
if(bMedieval) //Make sure players can't stay cloaked forever in medieval mode
{
new weapon=GetPlay…
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The plugin annouces many message per minute how do i solve that?
![](http://i.imgur.com/WlIinbZ.jpg)
![](http://i.imgur.com/8BW3QU7.jpg?1)
![](http://i.imgur.com/jeE9lvG.jpg)
![](http://i.imgur.com/zx…
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I have so many days didin't launch FF2 Server already, I updated ff2 sourcemod\scriptings files and compiled it to sourcemod\plugins but it crashes
My current tf2attributes gamedata from:
https://foru…