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- check upper and downer bounds.. and is user passes it, is dragged to center of map.
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I'm experiencing an issue with the Deck.gl 3D Hexagon Layer in Apache Superset. The map visualization is being rendered as a 2D flat map instead of 3D, despite making the necessary configuration chang…
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Continuing discussion from https://github.com/chrisboyle/sgtpuzzles/issues/479
A very interesting grid type to add would be an Altair tiling with squares, pentagons, hexagons, heptagons, and octago…
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Routes belonging to the [SADC Regional Trunk Road Network](https://en.wikipedia.org/wiki/SADC_Regional_Trunk_Road_Network) in Southern Africa are tagged [`network=sadc`](https://taginfo.openstreetmap.…
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Picking this up from #111:
> Going forward, it'd be great to give also `str` options, something like:
>
> - `auto`: some "magic" that gives the "correct" one, if we can come up with some heuristi…
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### Preliminary checks
- [X] I've checked that there aren't [**other open issues**](https://github.com/ihhub/fheroes2/issues?q=is%3Aissue) on the same topic.
- [X] I've checked that this issue is …
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Center of hexagonal cells are at the edge of their parent cell. This yields into having the same distance to both parent cell centers. This makes the 1:1 mapping to the parent cell ambigious. We need …
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Hi,
I am trying to implement the hexbin to a project of mine, and was wondering if it was possible to have a fixed hexagon size? At the moment, the size is in pixel, and the hexagons resize with zoom…
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like on this page https://jtauber.github.io/articles/css-hexagon.html
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The minimap represents the tiles of the map as tiny rectangles, but the way the rectangles are chosen doesn't always map topology well.
The most egregious problem is when displaying an IsoHex map: …