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```
A disaster is a random bad event that can happen to a base. They should be
customized to each base type and/or location, for flavor.
* The chance should be per day on each base, but very low.
* …
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For example https://github.com/pysal/gwr/blob/master/gwr/tests/test_gwr.py#L18
In meta pysal the tests fail as those datasets are not part of libpysal. It would be great if gwr could test on its o…
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Are there any plans to include georeferencing in Meshroom?
I've been working with SfM-MVS in Geosciences (modelling landslides, aeolian dunes, quarry walls) and for these applications, we need to h…
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**Describe the issue**
When a vehicle cannot reach its current destination, it remains stuck despite there being other valid targets. This needlessly disables a vehicle that could be doing other usef…
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@jaredkinger @jennywilsonsewell @heamart
Good morning Jared,
We finally have some mock-ups ready for DEV in GEO.ca for the Permafrost community.
Please add a card for the [Permafrost Community](h…
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## Steps to Reproduce (as best as you can)
Happens during normal play. Maybe something to do with alt tabbing? not sure.
## Expected Behavior
Not get stuck in crafting table
## Actual Behavior (…
ghost updated
2 years ago
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**Description of the issue / idea:** At the moment, if one has hazard events that are of point geometry (say, historic landslides that are reported without geographic extent), there is no neat method …
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```
A disaster is a random bad event that can happen to a base. They should be
customized to each base type and/or location, for flavor.
* The chance should be per day on each base, but very low.
* …
-
```
A disaster is a random bad event that can happen to a base. They should be
customized to each base type and/or location, for flavor.
* The chance should be per day on each base, but very low.
* …
-
```
A disaster is a random bad event that can happen to a base. They should be
customized to each base type and/or location, for flavor.
* The chance should be per day on each base, but very low.
* …