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this code raises 2 errors:
```lua
local function lerp(a: T, b…
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Ideally all of the values would go through the 1 private method that lerps on its own and gets the colour back out. The total damage probably has a different threshold for what would be considered "re…
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**Version/Branch of Dear ImGui:**
Version: 1.9.0 WIP
Branch: Master
**Back-end/Renderer/Compiler/OS**
Back-ends: imgui_impl_win32.cpp, imgui_impl_dx11.cpp
Operating System: Windows 10 Home 1904…
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Need Add, Multiply, One Minus, Divide, Sin, Cos, Lerp ..... Nodes
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**Is your feature request related to a problem? Please describe.**
I'm always frustrated when [Something doesn't explain clearly. For example on lesson 22 and 20 you will not understand the lerp func…
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## Is your tweak request related to a problem? Please describe.
My main avatar's textures have alpha on them to make nice-looking feather edges. I have two versions of the textures and would like to …
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**Overview**
General idea is to add new functionality that smoothly animates an object into position when you grab it. This will be an optional / extra script that you can attach to an `VRTK_Inter…
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When compiling Toon_DoubleShadeWithFeather shader for PS4, the erros on the attached file show up. I used the compile and show code button on the shader inspector window, setting it to Custom Platform…
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We are missing:
- Matrix x Vector multiplication
- distance
- cross
- reflect
- refract
- expn
- inv_sqrt
- clamp
- lerp
- step
- smoothstep
- comp_mul
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Gradient, colormap, animation stops, continuous functions, lerp of array, span-array etc - these are use-cases for such performant structure.