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using the following command:
![image](https://user-images.githubusercontent.com/16012885/195389078-fabcd27a-0c33-4f30-b2d3-ef654c477933.png)
yields me a folder with 3 LOD,
![image](https://user-i…
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## What is needed?
Additional LoD Webform Elements (autocompletes/lookups) for:
- [MESH](https://id.nlm.nih.gov/mesh/swagger/ui)
- [SNAC](https://snaccooperative.org/api_help) _*ready for testing…
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Would it be possible to generate the tileset with multiple LODs? So that for 100m around the player the map has loaded the highest zoom level and outside of that it loads a different zoom level?
* …
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```
Since animating models is slow, some sort of LOD is needed.
Some possible options:
1) Do not animate non-visible models
2) Reduce the update framerate for far away models
3) Only update vertices…
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```
Since animating models is slow, some sort of LOD is needed.
Some possible options:
1) Do not animate non-visible models
2) Reduce the update framerate for far away models
3) Only update vertices…
-
https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_lod
In `MSFT_lod` spec, it's unclear whether recursive LODs are allowed or not. For example
```
"nodes": [
{
…
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Hello,
I have defined 2 resources, a `surface-dem` SRTM DEM with a `lodRange: [1,15]` and a `tms-raster-remote` Bing maps with a `lodRange: [2,21]`. When I browse the Bing layer with leaflet (using…
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We need to show that the LODs are within spec for bad cases (and maybe a few more good cases. Not sure what those are yet). Also need validation that no 3D LOD goes beyond Max LOD?
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```
Since animating models is slow, some sort of LOD is needed.
Some possible options:
1) Do not animate non-visible models
2) Reduce the update framerate for far away models
3) Only update vertices…
-
Did you try disabling `bob74_ipl` to see if the issue is still there? Yes
Did you use the latest version of `bob74_ipl` ? Yes
Did you use an up to date server [artifact](https://runtime.fivem.net/…