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Castling should be implemented and be a move possible with a rook and a king of the same side, each not having moved yet during that game. The move also needs to be fully reversible, to allow reversib…
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Dear authors @ziqihuangg @MqLeet , thank you for your excellent work. I am curious if there is a leaderboard for VBench-Long to facilitate easy comparison of long video generation models?
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**Note from the teaching team:** This bug was reported during the _Part II (Evaluating Documents)_ stage of the PE. **You may reject this bug if it is not related to the quality of documentation.**
Se…
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Hi Izear
First of all, I am very impressed with your work.
I have a few questions.
1. What's the meaning of **weight** in the below example?
2. What's the use of **scoresFromBallots**?
3. Can you…
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**Note from the teaching team:** This bug was reported during the _Part II (Evaluating Documents)_ stage of the PE. **You may reject this bug if it is not related to the quality of documentation.**
![…
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**Note from the teaching team:** This bug was reported during the _Part II (Evaluating Documents)_ stage of the PE. **You may reject this bug if it is not related to the quality of documentation.**
![…
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Objective:
- How to create environment: Game, State, API
- Train Agent: Select Suitable train agent
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Sequence diagram for minmax algorithm is very blur, and it appears that the return arrow is straight line instead of be dash lines.
![image.png](https://raw.githubusercontent.com/ChoonSiang/pe/main…
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Hi Izear
Thanks for your great work here. We are using your repo in our app Forby.io and we would like to add 2 algorithms based on some research we came across:
Minimax-TD
https://drive.google…