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### Original issue opened by:
@rolandsmeenk
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## Describe the bug
When the default OpenXR runtime is set to SteamVR, either through registry key or environment variable, the in editor input sim…
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## Describe the bug
When using Quest 3 and controllers, I see hands instead of controllers. Also the rays are offset like they are coming from hands
## To reproduce
Steps to reproduce the beh…
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### Original issue opened by:
@HaiKonofanDesu
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## Describe the bug
Hey guys, not sure if someone can help me but I currently play around with the experimantal Themeing Option in MRTK3.
Thanks…
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**Operation System**: `Windows`
**DocFX Version Used**: 2.51.0 (NuGet)
**Template used**: `default`
**Steps to Reproduce**:
1. Unzip the attached minimal repro : [docfx-bug.zip](https://gi…
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Good evening. The plugin is great and i have been using it for months now. I just keep having this problem. When i start the app in the hololens the world reference frame is overwritten and shifted do…
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Hello!
We tried running the project and it was successfully deployed to HoloLens2, but nothing was displayed at runtime.We used unity 2021branch,vs2022,unity2021.3.2f1.
HoloLens2 has opened research…
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Hi there!
I would love to get HoloLens2 builds working under GitHub Actions, as you almost did with:
https://gist.github.com/cookieofcode/c195d642a1256d211c11aadc59a42cb8
I have tried it, and i…
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### Original issue opened by:
@killerantz
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This is for MRTK 3 using the Solver Handler to attach an object to the end of a hand ray.
When the solver Handler's Tracked Target Type is set to Con…
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### Original issue opened by:
@akash14darshan
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## Describe the bug
With the "Maintain Global Size" handle disabled, I would expect the handles to always be consistent for two BoundsControl hav…
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Hi,
I was intending to test MRTK3 with Ultraleap, and was following the guide here [docs.ultraleap.com](https://docs.ultraleap.com/xr-and-tabletop/xr/unity/mrtk-support.html#)
But it appears I can't…