-
```
Basically it would be a great benefit to compatibility if we could use an
adaptoid (or other computer->N64 controller adaptor) to link a real N64
controller to the emulator. This would allow for…
-
```
Basically it would be a great benefit to compatibility if we could use an
adaptoid (or other computer->N64 controller adaptor) to link a real N64
controller to the emulator. This would allow for…
-
```
Basically it would be a great benefit to compatibility if we could use an
adaptoid (or other computer->N64 controller adaptor) to link a real N64
controller to the emulator. This would allow for…
-
```
Basically it would be a great benefit to compatibility if we could use an
adaptoid (or other computer->N64 controller adaptor) to link a real N64
controller to the emulator. This would allow for…
-
They do not get un-highlighted correctly when another node/path is selected.
```
digraph {
bgcolor="#2e3e56"
pad="0.5"
node [shape="rectangle", width="0.6", style="rounded, filled", fillcolo…
-
```
Would be cool to be able to upload an image file to use as an icon to choose
the games.
```
Original issue reported on code.google.com by `fhricha...@gmail.com` on 3 Sep 2010 at 12:22
-
```
What steps will reproduce the problem?
1. Run Star Wars - Rogue Squadron (U).
2. No gfx displayed.
3.
What is the expected output? What do you see instead?
Expected output is ...beautiful texture…
-
```
Basically it would be a great benefit to compatibility if we could use an
adaptoid (or other computer->N64 controller adaptor) to link a real N64
controller to the emulator. This would allow for…
-
```
Basically it would be a great benefit to compatibility if we could use an
adaptoid (or other computer->N64 controller adaptor) to link a real N64
controller to the emulator. This would allow for…
-
```
Basically it would be a great benefit to compatibility if we could use an
adaptoid (or other computer->N64 controller adaptor) to link a real N64
controller to the emulator. This would allow for…