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Replace all PBR materials with simple diffuse albedo-mapped materials. Remove graphical features related to PBR (reflections, thumbnail rendering...)
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In shading models such as `open_pbr_surface` and `gltf_pbr`, we currently end up duplicating each thin-film supporting BSDF node, in order to correctly handle the thin-film and iridescence weights tha…
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**Is your feature request related to a problem? Please describe.**
i want to use blended textures to create cool scenes, but they only support albedo, and on top of that they are broken when lightmap…
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Hi
I'm trying to use the PBR material with some textures, but the textures doesn't "stick" on the surface. It looks like it's just projected onto it.
Even when I use "reapeat" it doesn't stick.
…
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### Describe the bug
I added 3 static routes like below:
```bash
config route
option interface 'wan1'
option target '20.254.1.0/24'
config route
option interface 'wan1'
option target '20…
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Can we support this parameters in usdz?
https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_materials_transmission/README.md
Ref
https://threejs.org/examples/webgl_materia…
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Adding the " + 0.001;" solves similar/identical artifacts noted a few lines bellow (divide by zero), only reason why i say possible is it only occurs in high angles with reflective surfaces (roughness…
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[pbr](https://docs.openstack.org/) has a much larger functionality than [Bumpversion](https://github.com/peritus/bumpversion). So it can not only update versions. It updates version numbers based on g…
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I bought Armor Paint yesterday and so far so good but there are few annoyance.
Import Texture seems to read only JPG and not PNG. I could however draw PNG texture, one by one and it will load into …
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add an option to export the currently loaded texture pack into blender with labpbr and oldpbr support