-
```
See the discussion here (the discussion is about a different topic but you'll
find the reference to CGLIBHacker soon enough :),
https://groups.google.com/forum/#!msg/mockito/-TAzIu2eA8Y/iV8Zv5rH…
-
```
See the discussion here (the discussion is about a different topic but you'll
find the reference to CGLIBHacker soon enough :),
https://groups.google.com/forum/#!msg/mockito/-TAzIu2eA8Y/iV8Zv5rH…
-
Thanks for useful tool.
I added support for UAV loads in fork [https://github.com/ash3D/perftest/tree/UAV_load](url) (branch UAV_load). The results turned out to be somewhat slower than SRV on NVIDIA…
ash3D updated
7 years ago
-
Is there a better way to optimize?
-
Description: The Java service layer's performance deteriorates under high load, partly due to the absence of effective caching. Evaluate and implement advanced caching strategies to ensure the service…
-
```
See the discussion here (the discussion is about a different topic but you'll
find the reference to CGLIBHacker soon enough :),
https://groups.google.com/forum/#!msg/mockito/-TAzIu2eA8Y/iV8Zv5rH…
-
```
See the discussion here (the discussion is about a different topic but you'll
find the reference to CGLIBHacker soon enough :),
https://groups.google.com/forum/#!msg/mockito/-TAzIu2eA8Y/iV8Zv5rH…
-
At the moment the event cycle should be a zero-operation unless handlers have been attached. Still, I need to look into the efficiency of the cycle, as well as the event flushing mechanism to make sur…
-
```
See the discussion here (the discussion is about a different topic but you'll
find the reference to CGLIBHacker soon enough :),
https://groups.google.com/forum/#!msg/mockito/-TAzIu2eA8Y/iV8Zv5rH…
-
Is it worth installing this mod if I allocate 12GB of memory for Minecraft (16GB on the system), and I don’t see that memory is a performance bottleneck?