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e.g.
https://www.puzzlescript.net/play.html?p=b71b5dc2d2de5ad0f9fd881bde0bbe21
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https://www.puzzlescript.net/editor.html?hack=d1b41416401facb3c9931c2195060180
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The fix in #899 has not migrated to the PuzzleScript website, so many games are broken there (unless you use the hack link and play them in the editor).
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One benefit would be to allow for easier implementations of pseudo-3D effects (like a wall partially masking the cell behind it), thanks to PuzzleScript's rendering of levels' grids from top to bottom…
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Is there any rule for simulating the "if" statements and the "for" statements? For example the rule "[ ... ] -> [ ... ]" can be viewed as a special form of "if" statement, and startloop ... endloop ma…
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https://www.puzzlescript.net/editor.html?hack=8db16b0a218c58b028c6d2e9aa6721e1
```
P = Player
G = Player
Q = G and P
```
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https://github.com/ClementSparrow/Pattern-Script/issues/22
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I found out that part of the standalone generation process (#780) was adding spaces to the ends of lines, so try to move to a better process (and maybe try better optimising/minifying standalone_inlin…
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Give better examples.
Say what it does. EXACTLY. (Differentiate between rules, rule-groups, rules generated from same line, etc.)
(related to #860)
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explain this to yourself better (in buildstandalone.js)
"
// $ has special meaning to JavaScript's String.replace ($0, $1, etc.) Escape $ as $$.
sourceCode = sourceCode.replace(/\$/g, '$$$$');
…