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When receiving / capturing another faction in multiplayer the E button to select multiple units of the same type (i.e. quad cannons / scorpions etc) do not select when using the E button for this.
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### Category
Other
### What is the suggestion?
As the title says, a carrot
### Why is this suggestion good?
_No response_
### Staff consulted
_No response_
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#### Issue type:
- :snail: Performance issue
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#### Description:
If I run the following query with the standard `@comunica/query-sparql` config, then 1104 results and only the link h…
jeswr updated
5 months ago
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Can anyone provide a working example of TD roundtripping?
Say we start with this simple example TD
[Link to thingweb TD playground](https://playground.thingweb.io/#C4EwVgzg9gdg3gIgAIGNbAKYA9gIFwIAWw…
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(by J. Wöhnert)
- Add a feature to create libraries with input parameters and a return value
- those libraries can be used by any sequence via an import
### Example library function
- Create…
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Adds a playable species that implements a quadrupedal body-type and sprites.
A similar effort took place on a BayStation fork: https://github.com/NebulaSS13/Nebula/pull/3952
## Notes
This proc coul…
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May need some magic geometry shader work here, or switch to line lists. Demonstrated in Conveni box borders.
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When setting a border, the border is drawn as a slightly larger quad behind the real one. This means that setting a background with a non-1 alpha value shows the border color behind the element.
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I have tried double clicking in the number field next to the Target Vertex Count slider but no matter what I can't type a number directly into the field.
This seems to be broken.
I am trying to …
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Some resources result in an extremely large set of precomposed quads being stored in the bucket. This is problematic because parsing the quads takes a long time and causes the API request to fail.
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