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Currently the map is static. The intention is to have it generate a random layout each time.
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### ❗ Checklist
- [X] I am using the official english version of Slimefun and did not modify the jar.
- [X] I am using an up to date "DEV" (not "RC") version of Slimefun.
- [X] I am aware that issues…
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# **Description**
The Testing mode allows both the player and the developer to sample each item and weapon to see how each item works, this will be completed through The Armoury. The Armory room is a…
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### Checklist
- [X] I have updated the card to the latest version available
- [X] I have cleared the cache of my browser
- [X] I have checked if the problem is already reported
### The problem
Usin…
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Some existing algos to try:
- [x] Random walk
- [ ] C-Dogs room/wall/square
- [x] Rogue
- [ ] [Angband](http://roguelikedeveloper.blogspot.com.au/2007/11/unangband-dungeon-generation-part-two.html…
cxong updated
3 years ago
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_From @GophTheGreat on May 9, 2018 4:42_
From Steam https://steamcommunity.com/app/382310/discussions/4/1694920442952409991/:
some world items (looking at you, laser) should probably have a requir…
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Add the gravity generator object.
![gravgen](https://tgstation13.org/wiki/images/b/b3/GravitygeneratorMETA.png)
- Hook up to the matrix's gravity bool if movement refactor is done.
- When state i…
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Filing here because we don't have anywhere better - but a recurring theme since publishing https://matrix.org/blog/2020/04/06/running-your-own-secure-communication-service-with-matrix-and-jitsi has be…