-
```
C# version. shape cut out of a terrain mesh (lots of interior points, on an
approximately square-gridded mesh, distorted by a geographical projection
remapping).
Seeing some visual glitches, exa…
-
```
C# version. shape cut out of a terrain mesh (lots of interior points, on an
approximately square-gridded mesh, distorted by a geographical projection
remapping).
Seeing some visual glitches, exa…
-
```
C# version. shape cut out of a terrain mesh (lots of interior points, on an
approximately square-gridded mesh, distorted by a geographical projection
remapping).
Seeing some visual glitches, exa…
-
```
C# version. shape cut out of a terrain mesh (lots of interior points, on an
approximately square-gridded mesh, distorted by a geographical projection
remapping).
Seeing some visual glitches, exa…
-
```
C# version. shape cut out of a terrain mesh (lots of interior points, on an
approximately square-gridded mesh, distorted by a geographical projection
remapping).
Seeing some visual glitches, exa…
-
```
C# version. shape cut out of a terrain mesh (lots of interior points, on an
approximately square-gridded mesh, distorted by a geographical projection
remapping).
Seeing some visual glitches, exa…
-
This issue is a collection of ideas and decisions regarding Rhubarb Lip Sync 2.
## Full rewrite
Rhubarb 2 will be a full rewrite rather than a series of iterative improvements over version 1.x. …
-
```
C# version. shape cut out of a terrain mesh (lots of interior points, on an
approximately square-gridded mesh, distorted by a geographical projection
remapping).
Seeing some visual glitches, exa…
-
```
C# version. shape cut out of a terrain mesh (lots of interior points, on an
approximately square-gridded mesh, distorted by a geographical projection
remapping).
Seeing some visual glitches, exa…
-
```
C# version. shape cut out of a terrain mesh (lots of interior points, on an
approximately square-gridded mesh, distorted by a geographical projection
remapping).
Seeing some visual glitches, exa…