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There's a discussion at #926 about this idea doesn't address a couple of questions I have about the choice between checkpoints and save points.
- Is there a reason why the player wouldn't want to save…
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We're in desperate need of rethinking how we do level respawn.
Here's the proposal: You start out with 3 lives. Whenever you die with 0 lives you respawn in the studyroom(This idea was borrowed from …
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On Mountain and Sidescroller Platforming levels, camera will not swing to other side of a wall or teleport for visibility.
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Sidescroller gameplay should be just a module used by level gamestate. The same with moonwalk and all future gameplays.
dos1 updated
12 years ago
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Who's doing what and how the project is organized will probably change over time, but for the purposes of our project proposal we need a general idea how how we are going to split up some work. Some t…
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At the moment loadAll in gbox.js has a specific relative path ("akihabara/debugfont.png") for the debug font. It would be nice to have a way to override just this path to, for example, work on Akihaba…
polm updated
12 years ago
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Pointed out by googleshng and satyreyes in this comment thread: http://www.evilbrainjono.net/blog?showcomments=true#1028c
1. Most sidescrollers let you decelerate faster than you accelerate, so that y…
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I'm trying to use a simple parallax in a viewport example21_sidescroller_with_edit.rb similar to, but when I walk too much parallax repeated stops, these two traits are incompatible? and tested in var…
ghost updated
13 years ago
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You can see this easier if an enemy is near a floor and drops a powerup. Sometimes the old body is still there after it is done exploding. Not sure what causes this.