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Hi,
Thank you for your hard work on this project. I have a question regarding metric depth estimation: how does your model learn the depth of the sky in the images? Since there is no ground truth d…
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You'd probably need to do some caching. You want to show people their nearest dark sky locations right? Aside from the initial GET request that loads the page (which already has a chunk of locations i…
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Ideally without compromising frame rate (too much), change the exposure time based upon the sky background based on the mode of a central region of the image.
Parameterise as a max/min fraction `sk…
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### Name of asset submission
[Improvement] Massive Improvements for Global Illumination and Sky Shader
### Quality checks
- [x] I have read, understood, and applied all the conventions of [th…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Describe the bug
The events “wanderers: unfettered invasion starts” and “wanderers: more systems lost” assign …
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Hi! Thanks for your great work!
I really interested in Gaussian Sky Modeling. And I wanna know when will Gaussian Sky Modeling and Sky Mask Generation Scripts be released.
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### Describe the bug
I've been getting this visual bug that makes parts of the sky look like this . I've been doing several tests and I'm pretty sure it's the MWC rendering type that causes this.
…
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Do you know where I can get the M3U link for sky TV And then I'm free link for mpg
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We only limit the number of parallel running managed jobs with the number of CPU core each job controller process uses, but that is not enough because:
1. during peak time, when there are multipl…
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Reproduction steps:
0. Close all open scenes
1. Create a new `3D Scene`
2. Add a `WorldEnvironment` and a new `Environment`
3. Set `Background.Mode` to `Sky`
4. Set Sky to `clouds_sky.tres`
5. T…