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Dear author,
I greatly admire your research. I am a graduate student from Beijing Forestry University in China, and I would like to apply it to the field of terrain generation in images. But I encoun…
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_From [AHeinerm](https://code.google.com/u/AHeinerm/) on August 01, 2011 00:30:47_
Have BWAPI generate random map terrain as the map is being loaded.
Random terrain generation will use a specified T…
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- [ ] Basic play state Handling
- [x] Flat terrain generation
- [ ] Chunk/Region stuff
- [x] NBT
- [ ] update Blocks and Items
- [x] Player location/Co-ordinates
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I think I can math the terrain node position to player position, meanwhile streaming the terrain heightmap according to the position. But is this method possible and will this method cause visual arti…
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Simplex-based terrain generation with a minimal set of possible tiles: dirt and air.
http://staffwww.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
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Biome that massively deepens ocean
Potential use of copper.
Copper diving bell.
Expansive ocean ruins city.
- [ ] #16
- [x] Gravel Patches / Archeology
- [x] Bell
- [ ] Downs spawning
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This would be nice if it used custom resources to define blocks, biomes, and terrain.
Right now it looks like it hard codes logic in gdscript.
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I'm not sure if this project is dead or not but I cant for the life of me figure out why the program isnt loading on my textures. There is no malformation of the "ch_grassdead" texture in any of the f…
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With #9 as a datasource, try doing some light procedural generation of terrains for higher LOD.
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Somehow account for the end of the map, either with cliffs, skybox, or infinite terrain generation (preferred).