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##### Description of the problem
Right now, the GLTFLoader does not import tangents, but the user can instead use one of two options (that I'm aware of):
* Use `THREE.BufferGeometryUtils.compute…
ghost updated
3 years ago
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Hi Erich,
First of all thanks for this beautiful repository and all the work you are doing. Your shader code helped me a lot in understand the nuances of implementing a GLSL based path tracer (http…
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Hi team!
Following a conversation some of us had on Twitter earlier, I though it would be healthy to have an open conversation weighing in the pro's and con's on licensing and credit attribution on…
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Why is this 'idiom' of inheritance being introduced into the code:
`PointLight.prototype = Object.assign( Object.create( Light.prototype ), {`
Seriously? Function(nested Function(ParentPrototype…
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👋anyone wants to help make a good webpage for three-fiber? i am trying to get something going but i have no idea what i'm doing, layout and typography is out of my league completely.
this is what …
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For a bigger learning project I would like to use `brms` stan models. The tutorial code fails to compile on my openSUSE Tumbleweed system. I reproduced the problem with a very simple setup from your `…
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## Location
* Remote
## Salary Expectation
* $5000/month
## Requirements
* JavaScript skills with knowledge and experience of any reactive framework (React, Angular,
Vue)
* Demonstrate…
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we released a first version of react-postprocessing: https://github.com/react-spring/react-postprocessing and immediately bumped into this problem: https://github.com/react-spring/react-postprocessin…
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Hi,
We're using this library with great success on Android and macOS Safari, but when we bundle it as part of a Cordova application on iOS we get the following error:
WebGL: INVALID_OPERATION: t…
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**Is your feature request related to a problem? Please describe.**
I believe it is good library hygiene to support both module and classic static file imports.This keeps the library accessible to…