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### Describe the bug
I have a strange problem with one of my projects, I'm not really sure if it is a bug or just something wrong on my side.
I've implemented a 3D Scene that includes some composa…
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### Description
Description
As a developer using Tresjs I would like to have a simple way to add a positional global instance.
### Suggested solution
Could be similar to: https://github.com/pm…
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### Description
As a developer using TresJS, it'd be nice to be able to easily add reflections. Especially for floors, reflections show off user models nicely.
Three's and Cientos' `Reflector` g…
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### Describe the bug
In the 'your first scene' doc, you say the 'TresAmbientLight' is camel case. Technically it is PascalCase 😌
### Reproduction
https://docs.tresjs.org/guide/your-first-scene.html…
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### Description
As a developer of Tres/Cientos, I would like reorganizations to be simpler.
Moving a component from one category to another requires a lot of changes (12) to the codebase:
###…
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### Describe the bug
I have a link to a `.glb` suffix file which when I pass to `useGLTF` causes the project to not run properly for a long time.
When I revert to the code in the example it return…
estoi updated
6 months ago
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# description
To expand the project, it will be necessary to add translations in different languages, for this we need to create the base.
Currently there are intentions to add Spanish and Chines…
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### Description
Right now there is no way to access the TresCanvas context without hacking the script setup using TresCanvas:
Hack
```html
import { TresCanvas } from '@tresjs/core';
imp…
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### Description
Due to the way XR works while most of the code around XR functionality can sit within the @tres/xr repo, a section of code for handling an animation loop (needed specifically for XR) …
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### Description
Supporting a manual render mode allows developers to manage their rendering loop externally with more control. It is useful for games to use a single rAF loop and have all their sys…