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Hi,
First of all, I'm using colyseus 0.14.21 on android VR Headset device to create a VR game and I use the network ability of colyseus to create a viewer for spectator on windows device, so thank fo…
Fafou updated
2 weeks ago
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Notes:
-Player should not be able to move the main box out of bounds
-Implement a way for the game to keep track of the game view's resolution
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I have a roslyn completion provider as a roslyn analyzer dll added to the project. It works in the release version, it doesn't work in the prerelease version (see versions below). Its constructor is n…
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**Describe the bug**
Some of my users has this issue that when they try to add chain network, they are not taken back to Metamask from my Game, instead it throws error:
```
Fatal Exception: java.la…
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Ticket #208832
Feature Type: feat_addition_ingame
Description: Being able to have more control over how animations are blended together, similar to the SkeletonMecanim component in the unity runti…
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### What happened?
`UnityLogListening = true` game crashes.
`UnityLogListening = false` works but now I can't see Unity logs.
### BepInEx Distribution
Bleeding Edge from BepisBuilds
### Log outpu…
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I've messed with every setting from time tracking to wait timeout and nothing seems to fix this: [6180 the moon](https://store.steampowered.com/app/299660/6180_the_moon/)'s inputs are not deterministi…
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This SDK conflicts with any other package that needs a WebSocket-sharp DLL, such as any WebGL multiplayer SDK, such as Unity Netcode and Fusion. Solana SDK has some odd, modified version of the DLL, s…
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Once a soft restart has started when loading a TAS, the scene will load properly. However, you can not progress past the main menu and the console will constantly spam NullReferenceException. Trying t…
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Once soft restart has started when loading a TAS, the console will first mention a NullReferenceException:
``[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an…