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I have added this to the view and call
```
page.getViewById("myfilter").show();
```
but nothing happens in them emulator. any ideas? I can pull all properties from the filter picker but it just …
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The [SaveButtonClicked](https://github.com/andrewgu/ModConfigMenu/blob/master/ModConfigDependencyTest/ModConfigDependencyTest/Src/ModConfigDependencyTest/Classes/UIConfig.uc#L69) for nearly every mod …
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It is great that you revived the GitHub project !
Would it be possible to add more languages than the top 10 in the GitHut website ? It is good to have one clean graph with only the top 10 but it wou…
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This is actually something that you might not be able to resolve without going to a 2D UIScreen, but a soldier with a big gun (say a Mag Cannon) can block-out the scrollbar or some checkboxes, making …
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```
JBullet world and engine world should have their representation integrated into
scenegraph. Objects should be created as scenegraph nodes, physics and
rendering (sound, etc.) should integrate au…
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- UnCodeX is a combination of a couple of old tools for UnrealScript development: UClasses and UnDox, but it has much more features.
- UnCodeX can create a class and package tree from the UnrealScript…
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Мне для сервера статистики нужно полное описание структуры файлов с примерами: пути к ним, именование, каталоги, что хранится в файлах, какого типа и как должно обновляться (инкрементом или булом).
С …
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Hello together,
so far I have been using Tiled for my 2D game engine and everything is neat and works fine. Currently I have much hardcoded the game into the engine and I am working on encapsulating …
ghost updated
8 years ago
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Originally reported by: **Colin Basnett (Bitbucket: [cmbasnett](http://bitbucket.org/cmbasnett), GitHub: [cmbasnett](http://github.com/cmbasnett))**
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The Flakvierling 38 has a bone called `Object…
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```
JBullet world and engine world should have their representation integrated into
scenegraph. Objects should be created as scenegraph nodes, physics and
rendering (sound, etc.) should integrate au…