-
Hello, I'm having trouble opening portal 2 in VR and it only displays it as a separate window. I have already disabled theatre mode, and I have tried opening SteamVR first before playing the game.
…
-
hello,my hero,sorry for bording you,I just downloaded the plugin for FF7R,everything works well but the menu UI just gone,even I chosen the enabled UI,there is nothing UI in the headset.but the menu U…
-
### Validation
- [X] I've read the [FAQ](https://github.com/xenia-project/xenia/wiki/FAQ).
- [X] The Xenia build used is from the master branch (not MLBS/AlexVS/Canary/pull requests, etc.)
- [X] This…
-
when we change view from main screen to a subwindow, wallpanel is deactivated, even if we come back to the main window.
-
**Description:**
- A-Frame Version: 1.5.0
- Platform / Device: Quest 2, Pro or 3
When building an experience that can operate in desktop or VR mode, it's common to build desktop interactions us…
-
As the title says, there's no actual video when trying to use this in "desktop" mode (i.e. without a VR headset). There are no error messages related to the file, it just says it initialized the code…
-
The app (360 degree image gallery) starts in 2D mode (magic window mode with gyrocontrol script). Then when you move around you can look in all directions (Input.gyro.attitude). But now when you enter…
-
## Is your feature request related to a problem? Please describe.
I'm aware with Desktop Mode additions switching out was supposedly supposed to be more seamless, while you can currently kinda send y…
-
### Is there an existing issue for this?
- [X] I have searched the existing issues
### Environment
```markdown
- Milvus version: 2.4-20240403-39047192-amd64
- Deployment mode(standalone or …
-
Hello,
I'm attempting to run TF2 through Steam VR with Virtual Desktop, however, after I click play, it seems not trying to open TF2 in VR mode or not even open at all. I'm using Quest 2 by the way…