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Dear authors,
Thanks for open sourcing the code. I wonder if you guys have tested it on the dynamic scene sequences released by Nvidia (https://drive.google.com/drive/folders/1G-NFZKEA8KSWojUKecpJ…
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Hi, I have maybe a naive question about the orientations of the Gaussians. If my understanding is correct, the `_rotation` matrix is represented as quaternion, is it possible to get the actually orien…
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Hello. I have one question regarding which Gaussians are optimized. IfI have set of N Gaussians, and I have one posed frame, in whose viewing frustum lies M Gaussians. Are only these M Gaussians that …
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Hello, thank you very much for open-sourcing such a great project. I would like to ask you, can this project be used for real-time 6dof spatial positioning? For example, if I already have a scene trai…
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import torch
x = torch.tensor([1.0], requires_grad=True) #internal auxiliary parameter for X
y = torch.tensor([1.1], requires_grad=True) #internal auxiliary parameter for Y
optimizer = torch.opti…
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Hello! Thank you for your excellent work. I would like to ask how to run the data collected by myself on human performers and extract those human surfaces. Specifically, I want to know how to prepare …
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The resolution of the Gaussian Splatting capture is lower than expected.
Steps to reproduce the behavior:
1. I have downloaded the plugin for UE5.2 and directly placed the 'XV3dGS' folder into…
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Currently, existing robotic navigation methods have been expert in simultaneous mapping and localization (SLAM) and path planning not only in the large-scale environment but also dense-crowd scenarios…
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Thank you for this great work and I was impressed by the design before you posted it on ArXiv (I noticed this on OpenReview and I am not a reviewer).
Is it possible to directly employ the monocula…
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amusi updated
1 month ago