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In l4d2, I want to pass variables to bots that replace players and vice versa. This is easily done with the events here: https://wiki.alliedmods.net/Left_4_Dead_2_Events#player_bot_replace
https://wi…
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```
I think it would be good to change the team order of who goes infected first
to switch with every map, just like it has been done in the L4D1 competitive
cfgs forever, as it makes it more fair I…
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I think it would be nice to have a hook that listens for specific entity removals, I usually find myself doing this:
```cpp
#define MAX_EDICTS (1
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### Error log
```
[SM] Exception reported: DataPack operation is out of bounds.
[SM] Blaming: sm_hosties.smx
[SM] Call stack trace:
[SM] [0] ReadPackCell
[SM] [1] Line 3843, hosties/lastrequ…
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Stack trace
Function
0
accelerato…
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> GoRiLliAz: Would it be possible to add:
If the number of players reaches for example a number defined by a cvar it directly changes the map by a map predefined by a cvar also.
> Example:
> 4 …
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```
Originally Posted by Ares Veteran
Steel,
can you do this for me? or do you dont like the idea? or is not possible to do?
Maybe an admin should count as 100 players .
I dont like when the plugi…
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```
I think it would be good to change the team order of who goes infected first
to switch with every map, just like it has been done in the L4D1 competitive
cfgs forever, as it makes it more fair I…
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```
A common issue that I have with my Zombie:Reloaded server is the fact that
when a bunch of players are together my screen is flooded with:
DLL_MessageEnd: Refusing to send user message UpdateRa…
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```
http://forums.alliedmods.net/showthread.php?t=131515
With the new speed method players walk too fast with normal speed (0.0) and too
"very" slow when walking.
This is unconfirmed and will need …