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Could the Controller Topology Project please also map mouse (X pointer) control + buttons from some of the now commonly available modern lightgun game controllers mapped to buttons on classic "light g…
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After getting the Fluxengine Client built, I wanted to test a .SCP image to verify how the software works. I chose a KAYPRO II
image to test. The Kaypro II CP/M Definitions is:
22DISK - by SYDEX…
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Ubuntu 24.04
Kodi 21.1 flatpack
Retroarch 1.19.1 installed with apt
I setup the paths to retroarch executable and config correctly. I specified archive account, chose to setup directories automa…
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Hi,
I've read about 50 SS/DD TRS-80 floppies with FluxEngine with the ibm decoder. They were originally formatted with NEWDOS/80 (compatible with LDOS I believe).
I read them with:
```
./flux…
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After running a CPC game select -> Amstrad CPC -> "Non-Sync Settings". The text label underneath reads "ZX Spectrum Misc Non-Sync Settings".
Should read "Amstrad CPC Misc Non-Sync Settings".
G…
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```
Backup pages storage takes a lot of memory. We should compress them.
The compression should be lossless of course. Compression should be fast
because it's used very often when you draw. Decompres…
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```
Backup pages storage takes a lot of memory. We should compress them.
The compression should be lossless of course. Compression should be fast
because it's used very often when you draw. Decompres…
-
```
Backup pages storage takes a lot of memory. We should compress them.
The compression should be lossless of course. Compression should be fast
because it's used very often when you draw. Decompres…
-
```
Backup pages storage takes a lot of memory. We should compress them.
The compression should be lossless of course. Compression should be fast
because it's used very often when you draw. Decompres…
-
```
Backup pages storage takes a lot of memory. We should compress them.
The compression should be lossless of course. Compression should be fast
because it's used very often when you draw. Decompres…