-
The wiki page on Component Types: https://github.com/junkdog/artemis-odb/wiki/Component-Types
explains that PooledComponent and PackedComponent must use `Entity#createComponent(Class)`
I'm on version…
-
I found IntervalEntitySystemTest and created locally such [test](https://gist.github.com/nanonull/b56b3d71779b6c62aa52) in local copy of artemis odb.
Given:
World delta is 2
System interval is 1
1. R…
-
Hi!
It would be great if components in top panel will have some predicted order.
More systems you have - more harder to find certain component.
Example:
![Image](http://cs630231.vk.me/v630231319/c708/…
-
I should report the issue here:
see https://github.com/libgdx/libgdx/issues/3737
VisRuntime extension depends on artemis and doesn't declare this dependency
-
Artemis-odb World has entity with Component C
Run Entity tracker using [Network Connection section > StandaloneMain.java](https://github.com/Namek/artemis-odb-entity-tracker)
Actual:
System for Compo…
-
I just downloaded the samplecode by gdx-setup.jar and ran desktop --> worked. After that I ran the gradle compileGwt task and it gives:
[ERROR] Unable to find 'com/artemis/backends/artemis_backends_…
-
### Background
Creating multiplayer games is tough with artemis-odb. It's hard to synchronize two systems. I've read an issue #103 of @DaanVanYperen who discussed creating a co-op multiplayer game ex…
-
reference: https://github.com/junkdog/artemis-odb-orion/commit/795d830430c768db9966e4044cff354e8d1dbdc3
`KillOperation` causes entity to live on when edit-removing component.
-
EDIT: **Just saw the roadmap of 0.3.0 for Artemis-odb 1.0.1, I guess this issue posted will no longer an issue soon...**
When using with Artemis-odb 0.13.1, VisAssetManager.loadSceneNow() works fine.…
-