-
```
I don't know if this is part of some formal description of the PC1 format. But
some PC1 loaders assume that each line can be unpacked individually. That is, a
runlength must end where the line e…
-
```
I don't know if this is part of some formal description of the PC1 format. But
some PC1 loaders assume that each line can be unpacked individually. That is, a
runlength must end where the line e…
-
```
I don't know if this is part of some formal description of the PC1 format. But
some PC1 loaders assume that each line can be unpacked individually. That is, a
runlength must end where the line e…
-
```
I don't know if this is part of some formal description of the PC1 format. But
some PC1 loaders assume that each line can be unpacked individually. That is, a
runlength must end where the line e…
-
```
What steps will reproduce the problem?
1. Connect an usb joystick
2. Load Magic Pockets or Gods
3. Press the fire button on your usb joystick
What is the expected output? What do you see instead?…
-
```
I don't know if this is part of some formal description of the PC1 format. But
some PC1 loaders assume that each line can be unpacked individually. That is, a
runlength must end where the line e…
-
```
I don't know if this is part of some formal description of the PC1 format. But
some PC1 loaders assume that each line can be unpacked individually. That is, a
runlength must end where the line e…
-
```
What steps will reproduce the problem?
1. Connect an usb joystick
2. Load Magic Pockets or Gods
3. Press the fire button on your usb joystick
What is the expected output? What do you see instead?…
-
```
I don't know if this is part of some formal description of the PC1 format. But
some PC1 loaders assume that each line can be unpacked individually. That is, a
runlength must end where the line e…
-
```
I don't know if this is part of some formal description of the PC1 format. But
some PC1 loaders assume that each line can be unpacked individually. That is, a
runlength must end where the line e…