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We currently do not support the `@diagnostic(…)` attribute/`diagnostic(…)` directive (AKA "diagnostic filters" in the WebGPU spec.). This is a rather complicated subsystem, but it's exciting to have r…
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If you give sceneFilename a URL that is no longer available then the Model generates and error and I am able to catch that error in the onModelError event. While I am notified of the error there is n…
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This is a feature request for a formalized API for haptic feedback on WebXR gamepad inputs, when available. Even very simple haptics can greatly increase immersion and usability in XR applications.
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When I open then inspector by scene.debugLayer.show(), and play , then I click the window, I get the disorder:
![AOFPEKX(OAAQQ))BBD4%~IG](https://user-images.githubusercontent.com/30954632/122153671-…
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I try to access GizmoManager through BABYLON.GizmoManager but get an exception. Checking the BABYLON object confirms Gizmo related classes are not visible.
I assume this may be related to "build ti…
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I'm trying to take a screen capture of my app (made with BabylonJS), but i need to limit the quantity of images generated, because my app runs with 60 FPS.
I have tryed limit the capture every 200ms …
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We need a public API tp allow render target textures to be accessed by the CPU. Ideally this API would be async, allowing to take advantage of async API for WebGl2 and WebGPU.
This would avoid main…
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The BabylonJS Hands demo apps do not successfully go into immersive mode in the Vive XR Elite browser AC 121.1.0.
![Screenshot 2024-10-08 at 12 18 51 AM](https://github.com/user-attachments/asset…
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Add soft shadows to all objects in the scene
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Would it be possible to set the navmesh agent size, so the navigation calculation accounts the size when plotting the path?
Use case:
When forming the navmesh itself dynamically (example: http://…