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Just spent a few hours playing it - super awesome! Thanks for bringing this port to life !
It would be nice to add spatialized audio (either Oculus or Steam Audio; Oculus is more performant and pro…
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Hi Ivo,
As requested I added a little example to show you what I meant by getting different block signals with multiple localisation runs and various stimulation lengths. Perhaps @hagenw @fietew coul…
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1. The biggest problem is scale. I just found out by trial and error that weirdly your scaling function works by having both controllers in warp mode and then with one controller pressing the grip but…
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Your work is awesome. I have to thank you first. Now i'm facing a problem, there're small click sounds appear when playing the audio, despite calling hrir.update(), convolution.setIR() or not. I also …
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Lets setup Travis CI for auto-build *AppImage* (portable package for Linux) for each commit:
0. [ ] Create `../blob/master/.travis.yml`
1. https://github.com/appimage/AppImageKit
1.1. https://git…
ghost updated
4 years ago
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I ran a test with a mono model, and it worked after commenting out the if clause that pertains to "rave.stereo". This attribute seems to be no longer present in current Rave models, and has been repla…
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Using the binuaral encoder
there is a glitch when going from front and back towards the centre, the sound jumps from muffled to bright.
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In the latest release on google play it's written: "Patch orientation now depends on aspect ratio of patch.".
I've set my ViewPort canvas to 280x550 (so it's in portrait mode in PureData). When I l…
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Hi,
In my Soundspaces 2.0 environment ,that was set up following the instructions given in the readme, I am unable to successfully execute the following commands ([taken from here](https://github.c…
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Hello there @ChanganVR,
I would like to create an 'env' object similar to the one defined [here](https://github.com/facebookresearch/sound-spaces/blob/main/ss_baselines/savi/ppo/ppo_trainer.py#L825…