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### Describe the bug
When i'm crouched with the CharacterController and i jump (CTRL stay pressed), the collision box and camera of the player does not reset her size to default, she stay to crouched…
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Character model throws an exception still:
```
MissingReferenceException: The object of type 'FollowMeToggle' has been destroyed but you are still trying to access it.
Your script should either che…
fwild updated
7 months ago
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### For?
S&Box
### What can't you do?
I am mildly inconvenienced by needing to null check and possibly get-or-create component properties of components. There should just be an attribute I ca…
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### Describe the bug
Collision detection anomalies
1. When initialized, it cannot be moved when the moving object is larger than other objects.
2. When a moving object jumps, it can overlap with ot…
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Built in Character controller collides with sensor colliders
package: @dimforge/rapier3d
version: 0.11.2
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### For?
S&Box
### What can't you do?
We used to have collision masks before scene, now the only way we can ignore collision tags is with a CharacterController.
I want to have a physics object t…
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the selector and sequence node did not save running child index,so next tick will restart tick children?
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It seems there's a bug right now for possession where sometimes you just don't jump when you click spacebar, it has something to do how the velocity is handled. This seems to fix it.
### Code:
```…
D1GQ updated
9 months ago
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**Please describe your issue.**
A navigation task was setup containing one target, with several trial repeats and multiple start locations.
However, after the target is found, and the player is posi…
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Hi, I would like to request additionnal scripts for my project.
My goal is to make my playerCharacter automatically fight monsters, loot etc. (I already achieved that using a custom controller). Sa…