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Create a way to start the engine and leave it running, waiting for commands.
In this state it should be able to receive FENs, along with either a search depth or a search time, and return the corre…
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It get's a bit annoying when i am working on different parts of a project at the same time and I want each set of blocks that are logically related to be near each other but they're not. It's also ann…
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I have found out the way to undo a move. How can I redo now?
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Let's write the backend! I think that I'll use Node.js serverside, with `express` and `express-session`. And probably SQLite for the database with some connector library or another. I might try to put…
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Thanks for making this project. I just came across and am really impressed with the code and the documentation. My head is spinning with projects I would like to try with it.
One question: how does…
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FYI, I've done some refactoring in this [branch](https://github.com/sebv/chess.js/tree/prototype) using prototype, and class static for constant, cause I was having a hard time to follow the code in i…
sebv updated
11 years ago
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enpassant field needs to be behind the castling availability.
for me this worked:
```
def getFullFen(self):
return self.getFen() + ' ' + ('w ' if self.whiteToMove else 'b ') + (self.castli…
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I think something is wrong with this WFC implementation.
The standard implementation handles the sample Chess.png no problem, but this implementation fails on Chess.png 100% of the time regardless …
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Is this available or planned to be available at a later point as of now?