-
"Inspired" by https://github.com/cue-lang/cue/issues/3299, I don't think we have been explicit about the extent to which modules support (or otherwise) symbolic links.
Questions not limited to:
…
-
```
What steps will reproduce the problem?
1. Make sure the game has MP3 files and NOT Wav files for the audio tracks.
2. Open a CD based game (Sega CD, Saturn, PC Engine) with the MP3 files
3. Enjoy …
-
```
What steps will reproduce the problem?
1. Make sure the game has MP3 files and NOT Wav files for the audio tracks.
2. Open a CD based game (Sega CD, Saturn, PC Engine) with the MP3 files
3. Enjoy …
-
```
What steps will reproduce the problem?
1. Make sure the game has MP3 files and NOT Wav files for the audio tracks.
2. Open a CD based game (Sega CD, Saturn, PC Engine) with the MP3 files
3. Enjoy …
-
```
What steps will reproduce the problem?
1. Make sure the game has MP3 files and NOT Wav files for the audio tracks.
2. Open a CD based game (Sega CD, Saturn, PC Engine) with the MP3 files
3. Enjoy …
-
```
What steps will reproduce the problem?
1. Make sure the game has MP3 files and NOT Wav files for the audio tracks.
2. Open a CD based game (Sega CD, Saturn, PC Engine) with the MP3 files
3. Enjoy …
-
if added psx roms with bin + cue files, romm scanns them too and shows the games twice, the cue file + the bin file.
-
_Originally opened by @errordeveloper in https://github.com/cuelang/cue/issues/452_
I have a Go+CUE project, the Go import root is `github.com/isovalent/foo/operator` (i.e. repo is `github.com/isoval…
-
## Description
Currently, if you have two roms of the same game that have different languages, two playlist entries appear for each of them.
### Expected behavior
Those two playlist entries s…
-
---
Author Name: Net Helin
Original Redmine Issue: https://redmine.audacious-media-player.org/issues/784
Original Date: 2018-03-30
---
Steps to reproduce:
1. Download and play the exampl…