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Title.
Removes shitty meta of securing the disk AND the nuke.
Requires the disk to be inserted for the nuke to be unanchorable.
No more shitty borgs or space suit assistants stealing my high tech fiss…
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Here are some game mechanics to consider for next round:
* Make Artifact ingame destroyable and able to be evacuated. This gives attackers the option of destroying the artifact to prevent VP gain fo…
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Pawn mans 90mm flak with empty inventory (no shells). It auto fires on the target which brings flak ammo to 0. Further pawn doesn't reload flak, even if I reman it with him, draft and man, etc unless …
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Hi,
for my d2kA mod I looked into the building armor types for balance reasons and was shocked.
They are a total mess. There are **seven** types of armor for buildings, some of them shared with uni…
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### Gamemode Name:
Inter-stationary Battle
### Gamemode Behavior:
Two stations, possibly Nanotrasen and Syndicate respectively, are poised in a battle. Each round starts with the stations' respectiv…
ghost updated
6 years ago
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`OverallStats.comprank` can get null values from the owapi sometimes. So it needs to be changed to an `Option` instead of just an `u64`.
A full example who threw an error (gave out null for the sta…
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## The issue ##
Endless Sky's missiles (particularly Human ones) have the following characteristics:
- Individual missiles don't do much damage relative to most ships' shields and hull (e.g. it take…
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EDIT: MSO has asked that I cut out the old format template text and provide a better explanation along with some screenshots.
~~title,~~
~~What happened instead: Crew finds and uses the navigati…
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Would it be possible to add a feature where you could configure guard modes accuracy with turrets. Possibly implementing a slider to control whether guard mode will be 100% accurate (How it is current…
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It would be great if aside from the current way of building widgets you could add JSX like capabilities. I mean add tiny syntactic sugar to enable XML like constructs inside dart code. It just makes c…