-
_Is it a private platform specific feature? (i.e. would it break your NDA?)
No it's not a private feature!
**Is your feature request related to a problem? Please describe (REQUIRED):**
Not …
-
I just released my first game, [BYTEPATH](http://store.steampowered.com/app/760330/BYTEPATH/), and I thought it would be useful to write down my thoughts on what I learned from making it. I'll divide …
-
### Expected behaviour
readme.md открывается нормально.
### Actual behaviour
при попытке открыть readme.md выпадает баг.
вчера обновился на новую версию дефолда. но вроде работало все.
#…
-
### Expected behaviour
After changing `Adjust mode` of `gui node ` to `Zoom` then start the game. It just must work correctly...
### Actual behaviour
error appeared
### Steps to reproduce
1. Ch…
-
### Use Case
We work on multiple web based games as a company both playable-ads and HTML5 games.
### Problem Description
Some members of the company use linux as their primary operating system with…
-
The article on #596 miss interpreted and there is no compelling reason to use TRS for global transforms, here is what I found:
- Mat4 is need to apply any transformations, this means way more TRS t…
-
**Describe the bug (REQUIRED)**
As the title says, hot-reloading any shader resource will crash the engine the second time its issued.
**To Reproduce (REQUIRED)**
Steps to reproduce the behavior:…
-
Currently there is no sense of order in the list. Would love to see if listed by category :+1:
-
**Describe the bug (REQUIRED)**
In Defold 1.8.1, when a fragment script was unable to compile, the console would print the error. Now, in Defold 1.9.0, the error is hidden as "Error: Unknown".
**T…
-
```
* Nemo version (nemo --version)
4.4.2
* Distribution - (Mint 17.2, Arch, Fedora 25, etc...)
Mint 19.3
* 32 or 64 bit
64
```
**Issue**
This is rather stupid problem, but I can not …