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Generally, HLSL requires bounds checks on indexing operations, so Naga's HLSL backend doesn't take a `BoundsCheckPolicies` option. However, in the [WGSL standards meeting today](https://docs.google.co…
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Hi, me again! Been awhile!
I'm still facing crashes frequently while ejecting for DX12 game D2R. I also sometimes get crashes while injecting. I think there might still be a sync issue somewhere. C…
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Hi, cpu and cuda support is working fine for me but it seems like HIP is still not working. I'm getting a black output (but the devices do show up and dlls are in correct position). I've tested that o…
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### Describe the bug
Some machines don't support DX12 and will crash on startup.
You can only get the game going if you switch out options.xml with a version in which OpenGL is selected instead.
…
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I was playing as Gandhi. For some unknown reasons, my game is crashed on Turn 172. I tried to change to strategic view to increase the performance but it didnt work.
I have attached the save file …
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Hey
We ran into a bug the other day that shows up when you connect another monitor to your PC after the application has already been started.
We were able to reproduce the problem with one of yo…
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# Compatibility Report
- Name of the game with compatibility issues: Insurgency Sandstorm, Ready or Not
- Steam AppID of the game: 581320, 1144200
## System Information
- GPU: 6900XT
- Driver/L…
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### Context
Playing games the overlay is becoming more and more difficult to use. With Eve Online planning on dropping support for DX 11, we need the overlay updated. With Eve Online's player groups …
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Similar to the ``IEffect`` interface and the built-in shaders, we could create a set of DirectCompute shaders as well--which is easier done with DirectX Tool Kit for DX12 since all supported feature l…
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Or more universal api like dx12 ExecuteIndirect .
:)