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Would work like icon hotbox trail, but for all moving objects.
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### Specification
The work from #19 introduced rocksdb, and inherited the architecture from leveldown and [rocksdb](https://github.com/Level/rocksdb).
This means that we have roughly 3 layers of…
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Congratulations on the relaunch of the lively.next website! It's great to see the latest developments in lively.next. I think lively.next has tremendous potential to become a widely used and popular p…
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trying to `rc` a first commit of a new repo yields this error:
```
gems/rake_commit-0.11.0/lib/shell.rb:11:in `backtick': Command failed: "git merge-base master origin/master"
```
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I can't test the new release but I just checked the help files and I see many are still outdated and do not inform about the multichannel capabilities of old objects (like [sqrt~]).
Since 0.48 ther…
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When flying, the dock markings are two dimensional. It make it unclear where we need to fly to.
For planets, making a rectangular dock is meaningless. We should remove it.
With planets, the dock sho…
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Hello there,
Thank you for providing this excellent library. It's elegant and decidedly non-bloated.
I have an issue: I can't seem to bring a window to the front. You'd think set_focused would d…
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First thanks for this project, it's awesome! So I was trying to figure the reason why you said the above in the Limitations list. From what I can tell the ManagedObjects registered from fetches are ne…
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It does not appear possible to add extra objects to a scene after the initial Renderer.render() call. This is seen in a simple modification of example3.py. Here, when `myFlag=1`, all 4 of the box, sph…
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I would like to implement my own Reference class with a custom fetch method and i've noticed that `ReferenceField` has a `reference_cls` argument. I have tried to use it with my own Reference inheriti…