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# **Description**
**Task**: Enemies
**Feature:** Fix animation, timing appearance, map covering
The enemy feature will consist of enemy design and appearance following with its own character mov…
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Skeleton
Bat
Moblin
Masterhand
Dragon
Make them damageable using the interface
Make them us a circle collider
Use the 16x16 sprites in /Assets/Randall/Sprites
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### Describe the issue
With a setup like this
![image](https://github.com/user-attachments/assets/25414160-6431-492b-8014-8cde03ad170c)
leave the enemies alone and 2 will die. Restarting the level …
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- [x] Create utility AI system to handle AI behaviours
- [ ] Add enemy states to manage AI actions
- [x] Create Enemy types
- [ ] Create attacks (Melees, ranged)
- [x] Create movements (Wandering,…
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Create enemies prefab with random (patrol-ish) movement, animations, hitting the player when attacking it, and dying when getting hit by the Warlord melee / Ranger's arrow / Elementalist's fire / ice …
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Enemies need to be added to multiplayer like Goomba's (which respawn after someone kills it) and Koopas and add it to where you can go through the castle doors and into the castle like the game so you…
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Moves towards player from five units away
Collision damage: Yes
Attacks: Yes
Destructible: Yes
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While creating the light mutant enemy I was thinking about different types of boss enemies that we could add to the game, and in addition certain enemies sort of "associated" with the boss. I know we'…