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Certain units should only come from a certain factory / barracks.
Example: I have a special factory and only the Mammoth MK2 should come from there (like in Kanes Wraith with the Epic Vehicles).
…
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While it's nice to have so many easy to use Factories around, calling them multiple times within every loop iteration is cleary a performance issue with all those object creations. After all, this is…
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Consider the following situation - no idea how to handle this without this annotation. Any ideas or alternate approaches?
The goal here is to not have to create separate input type classes for `Di…
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```
Assisted inject currently allows only such factory interfaces to be used
whose methods all return exactly one type. In addition, that type can be
specified when initializing the factory
(FactoryP…
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### Affected Component
This will impact all components
### Motivation
Requirements
1. Modularity
2. Extendibility
3. Scalability
4. Enable third party plugins
5. Serialization and deserializat…
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```
Assisted inject currently allows only such factory interfaces to be used
whose methods all return exactly one type. In addition, that type can be
specified when initializing the factory
(FactoryP…
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When I think of a factory in JavaScript, I think of a function, not an object with a `.get()` method. This becomes particularly inconvenient when trying to pass factories around.
For example, when mo…
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**Is your feature request related to a problem? Please describe.**
Every plugin now includes through its factory headers all algorithm headers. That means that BEMC.cc for example includes 10 algorit…
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### Describe your problem
![image](https://github.com/user-attachments/assets/f2d5df0f-2b5e-4402-85f7-8f3ab041c468)
![image](https://github.com/user-attachments/assets/69230f4c-21aa-45a9-988d-5512…
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I ran into a problem this morning where I was getting some errors about factories being defined twice. I then noticed that most of the factories are defined both in `lib/solidus_flexi_variants/factori…