-
```
The problem is in method animatedSetValue_.
This code needs disposing:
if (this.currentAnimation_) {
this.currentAnimation_.stop(true);
}
This is fix:
if (this.currentAnimation_) {
this…
-
```
The problem is in method animatedSetValue_.
This code needs disposing:
if (this.currentAnimation_) {
this.currentAnimation_.stop(true);
}
This is fix:
if (this.currentAnimation_) {
this…
-
```
The problem is in method animatedSetValue_.
This code needs disposing:
if (this.currentAnimation_) {
this.currentAnimation_.stop(true);
}
This is fix:
if (this.currentAnimation_) {
this…
-
```
The problem is in method animatedSetValue_.
This code needs disposing:
if (this.currentAnimation_) {
this.currentAnimation_.stop(true);
}
This is fix:
if (this.currentAnimation_) {
this…
-
```
The problem is in method animatedSetValue_.
This code needs disposing:
if (this.currentAnimation_) {
this.currentAnimation_.stop(true);
}
This is fix:
if (this.currentAnimation_) {
this…
-
```
The problem is in method animatedSetValue_.
This code needs disposing:
if (this.currentAnimation_) {
this.currentAnimation_.stop(true);
}
This is fix:
if (this.currentAnimation_) {
this…
-
```
The problem is in method animatedSetValue_.
This code needs disposing:
if (this.currentAnimation_) {
this.currentAnimation_.stop(true);
}
This is fix:
if (this.currentAnimation_) {
this…
-
```
What steps will reproduce the problem?
1. Make a script that uses an instance of goog.graphics.CanvasGraphics.
(I'm trying to make a level designer for a platform game, which needs a
delete option…
-
```
What steps will reproduce the problem?
1. Make a script that uses an instance of goog.graphics.CanvasGraphics.
(I'm trying to make a level designer for a platform game, which needs a
delete option…
-
```
goog.userAgent.X11 seems a bit silly to me because the other related
constants (goog.userAgent.WINDOWS, goog.userAgent.MAC, and
goog.userAgent.LINUX) are mutually exclusive choices whereas
goog.us…