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Hi everyone.
I'm trying to create my own game engine using ImGui. I programmed in such a way that i can choose which API I can use to render the scene, I can choose between Directx 11 and Opengl, but…
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**Version/Branch of Dear ImGui:**
Version: 1.89
Branch: Docking
**Back-end/Renderer/Compiler/OS**
Back-ends: imgui_impl_glfw.cpp + imgui_impl_opengl3.cpp
Compiler: Visual Studio 2022
…
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Hello,
I am really interested in your LTC work and am trying to build it on a Windows 10 (x64) with Visual Studio 2022 but am getting an error.
In general for VS2022, you can follow the same bas…
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Hi,
I'm new to cmake and IMGUI, but I need to build the library for glfw and opengl3. I saw that you didn't provide cmake flags for it. How can I modify it?
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_(you may also go to Demo>About Window, and click "Config/Build Information" to obtain a bunch of detailed information that you can paste here)_
**Version/Branch of Dear ImGui:**
Version: Lastes…
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### Version/Branch of Dear ImGui:
Version 1.90.9
### Back-ends:
no backends
### Compiler, OS:
ubuntu 20.04 + gcc 9.4.0
### Full config/build information:
_No response_
### Details:
I want the…
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This library makes the assumption that the imgui headers are within an `imgui` directory.
```cpp
#ifdef IMGUIZMO_USE_ImGui_FOLDER
#include
#include
#else
#include
#include
…
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Hi @ggerganov
Thanks for your work on imgui-ws, it's a great implementation and should be very useful.
Just wondering if you could provide a quick example for properly rendering external openg…
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I need help im trying to make a simple game engine (following a toutiral of course) but I ran into a road block, I can't get imgui to access the opengl functions, because imgui for some reason can't f…
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**Version/Branch of Dear ImGui:**
Version: 1.89WIP
Branch: docking
**Back-end/Renderer/Compiler/OS**
Back-ends: imgui_impl_glfw.cpp + imgui_impl_opengl3.cpp
Compiler: Apple clang 8.0 / g+…