-
Hi,
I have been using InkCanvas so far until I realized the existence of Win2D, which seems more powerful. I am thus wondering if I can get rid off InkCanvas altogether or if Win2D needs it the UWP I…
-
## Overview
If InkCanvas depends on Collider, the constraint may be too strong and inconvenient.
https://twitter.com/onotchi_/status/854285840549265409
-
Hi,
I would really appreciate some guidance or solution as I am struggling on a seemingly simple issue about saving a set of strokes from a UWP `InkCanvas ` to a PNG file, with the condition that I w…
-
## Overview
If HeightFluid and InkCanvas have different NormalMapPaint settings, no normal map is set for material, and HeightFluid generates RenderTexture for NormalMap, it becomes black image and…
-
CanvasVirtualControl does not create VSIS target and therefore does not call CreateResources. Also all calls to Invalidate() or InvalidateRect() are ignored and there is no good way to force the canva…
-
Not sure what the best platform is to post questions on technical problems....
I have included Win2D v 0.0.16 via NuGet in a Windows Phone project. However, when using CanvasTextLayout and CanvasGeom…
-
Dear WinObjC Engineers,
WXCContentControl is missing some pointer event processing, including hover; such as those found in WUIIInkUnprocessedInput, e.g.: addPointerLostEvent addPointerHoveredEvent…
-
Hello,
I'm developing a UWP C# application using DirectInk supporting simultaneous stylus and touch drawing. I've based my code on the Microsoft "SimpleInk" sample code. I've set up the InkCanvas…
-
Hello,
I'm developing a UWP C# application using DirectInk supporting simultaneous stylus and touch drawing. I've based my code on the Microsoft "SimpleInk" sample code. I've set up the InkCanvas/I…
-
By default all gestures will trigger for a single touch point but it can be expanded by using the GestureModifier dependency property.
How can we stop triggerring all gestures for a single tap in cod…