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PBR renderer is a good idea, but need to add some more focus on what the process you are going to use is and how this will be managed (for example loading in textures for the PBR per model).
would …
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![default](https://user-images.githubusercontent.com/33279413/41914945-326210d6-795d-11e8-9b21-90094ce14424.png)
Tested with:
Intel HD 4400
OpenGL 4.3 CoreProfile
Qt 5.10
the log is empty
Simi4 updated
2 years ago
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### Before reporting
- [X] I have updated my neovim version to latest _master_
- [X] I have updated my plugin to the latest version
- [X] I have run `:TSUpdate`
- [X] I have read the [troublesho…
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在这个[文件](./include/Camera.h)中设置Camera:
~~~C++
void updateCamera(){
// 计算新方向
front = glm::vec3(sin(glm::radians(pitch))*cos(glm::radians(yaw)), cos(glm::radians(pitch)), cos(gl…
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hi, @JoeyDeVries, please push these textures to your repo. thanks a lot.
loading backpack.obj will log these message:
Texture failed to load at path: use.jpg
Texture failed to load at path: ular.…
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## Block
https://www.zybuluo.com/MicroCai/note/51116
https://blog.csdn.net/wtdask/article/details/76229469
https://blog.csdn.net/abc649395594/article/details/47086751
## Runtime
htt…
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I git clone your project, and try to compile it. But I occurred to find the Cmakelist.txt is error. Can you explain your Build instructions
- `Add runtime and compile-time libs(For glfw and assimp) …
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Hello again, I was hoping you could help me better understand the raw predictions of the cpn-dt-243 model. I'm testing the model on some videos/pictures in the wild and (as mentioned in [https://githu…
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Add GLSL PBR shader into `glview` example.
syoyo updated
5 years ago
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A while back, I started working on this in the 3d branch - https://github.com/bryanedds/Nu/tree/3d
So far I've mostly just 3d-ified the Transform type and converted the 2d portion of the engine. Si…