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in guide/development.md this is written :
**Note:** The multiplayer examples and endpoints currently require an API key from [Liveblocks](https://liveblocks.io/), however the storage services that …
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First of all, thanks for making the multiplayer feature, it works in most cases!
Here is one bug I found: If you try to refresh a tab **with an element selected**, somehow the `removeuser` function…
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As partially addressed in https://github.com/liveblocks/liveblocks/pull/161, we should verify all untrusted inputs coming in from the outside, like all WebSocket messages that we receive, before using…
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Hi there !
first of all let me just say
i immediately fell in love with tldraw
One feature that i'll think will be great , is to have a simple share button
that generates a tldraw link that i c…
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To Reproduce:
1. Add an image shape
1. Alt + Click to Copy a few times
1. Undo a couple of times
Similar to https://github.com/tldraw/tldraw-v1/issues/297 this also throws and exception in the u…
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**Describe the bug**
The Collaborative Flowchart example shows a React Flow component with no visible nodes, and there is no way to add a new node in the interface. https://liveblocks.io/examples/col…
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**Description**:
I received a request asking for a way to directly get the value from a remote-change path.
The requestor wants to be able to use the `$.xxxx` path to directly access the value…
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Currently there is no action set for undoing and redoing actions.
To implement this, one should define actions that happen in the Canvas and track them.
Check the link below to get a glimpse on …
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### Describe the bug
When a room is full, a new client will not be able to connect to the room, and the client will keep retrying to connect (using slow backoff delays). If a slot in the room frees…
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> **Warning** This is a very rough draft and a work in progress, intended to start collecting design ideas.
## Motivation
The Liveblocks client allows room instances to be implicitly created, simp…