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For Flare-next, I'd like extremely fine-grained control over all aspects of the game. To do this, I suggest adding a full scripting layer to the game.
Obviously this is a really big deal and will req…
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Thanks for releasing one of the few tools that are actually open source.
Compiling, build, run all works well - but on download I am getting an issue on linux of a framing error.
$ ./tricord…
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# Background
The `GOARCH=wasm` architecture was first introduced alongside `GOOS=js` in 2019. The choice was made to use a 64 bit architecture because of WebAssembly’s (Wasm) native support for 64 …
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In the `balaur` branch, TestLemmatizer fails as follows:
```
sbt 'testOnly org.clulab.processors.TestLemmatizer'
...
[info] - should not crash when processing this weird file *** FAILED ***
[in…
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Dear All,
I am sorry for bothering you...
In the just-uploaded [feature/add-coarray-buckets](https://github.com/szaghi/HASTY/tree/feature/add-coarray-buckets) branch I obtain a SIGSEGV that I am…
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For indexing within a Space, having a unique identifier for each atom is desirable. However there are a number of additional considerations assigning these identifiers for grounded atoms.
In a dis…
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We have currently the following bug:
```
sage: from sage.categories.functor import ForgetfulFunctor
sage: F = ForgetfulFunctor(Rings(), Sets())
sage: F(ZZ)
Integer Ring
```
The result should rathe…
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Differing behavior: libass seems to draw borders based on the path defined by the vector drawing commands, while VSFilter seems to draw a blob under each pixel in the drawing.
Examples:
- clockwis…
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Hi,
I'm sorry for opening another issue, but I'm not able to understand why there is a segmentation fault when launching some examples. I tried to ran different examples always obtaining the follow…
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I'm changing a bunch of things, mainly in order to finalize LESv3. However, the changes to operator precedence/classification affect both LESv2 and LES3, partly because both languages share precedence…