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In [my mod](https://github.com/Sheep-y/BattleTech_Mods/tree/master/AttackImprovementMod/src) I logs info like settings, patched methods, or errors thrown into a custom log file that is mod specific.
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In both the release version and alpha version, items in Inventory are not sorted properly. I do not see any particular sorting rule being applied, it just lists the items seemingly at random.
No o…
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So BattleTech Enhanced overwrites existing base game items, e.g. Gear_HeatSink_Generic_Standard is added with ShouldMergeJSON = false. Then when a mod tries to merge stuff via the implicit StreamingAs…
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For MechEngineer, I use GitVersionTask to do automated assemblyinfo versioning as part of building. Just tag the HEAD and rebuild the dll. Works great, could quickly port it to ModTek.
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When I try to inject it with the latest version of the game, I get a lot of errors in the command prompt window. I assume it needs updating for 1.3/Flashpoint and this is a known issue? Is it being wo…
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CptMoore posted on ModTek's issues:
> Create BattleTechLoader.exe as a substitute for starting BattleTech.exe and that automatically patches any un-patched assemblies before starting BattleTech.exe…
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I have installed ModTek v0.4.2 and BTML 6.4.2. I followed the instructions like I always do.
When I startup the game using either steam or the BT Launcher, I get a black screen with a box in the mid…
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So I've been having a crack at using JK_Variants on MacOS & noticed that any time the mod.json mentions a path with a trailing double backslash the entry cannot be processed & the logging line https:/…
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In CustomComponents and MechEngineer, ME is adding new configuration entries to CC using static public methods of CC.
Since the base game is configured using json resources anyway (weapons, mechs),…
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Hey there, thanks for doing what you do.
I did notice that the current modtek-incarnation does not recognize changes to the new difficultysettings.json, could you implement that?